schrieb am 17. May 19, 08:00
Ich bin gerade zufaellig auf Ihrer Webpage gelandet (war eigentlich auf der Suche nach einer anderen Seite).
Ich moechte diese websiete nicht verlassen, ohne Euch ein Lob zu dieser gut strukturierten und schick designten Seite zu hinterlassen!
schrieb am 17. May 19, 07:53
Clementine kicks butt. Episode two of the second period of Telltale Games' The Strolling Dead journey series might have to do with more than simply this pint-size survivor of the zombie apocalypse lancing undead heads as well as blowing up away with a handgun. However the long lasting image that I'm removing from A Home Divided is of the lovable moppet whirling around like a ballcap-wearing ninja who can clearly care for herself better than any of the grownups she encounters.
This isn't an issue for me. As high as Clem's action-hero minutes strain validity a little bit, her zombie-slaying skills are offset by just how much this lonely little lady relies on the generosity of strangers, and also by a suggestion at the verdict of just how vulnerable she still is.
The outcome is an outstanding episode that stabilizes action with a story that grabs the rate from the snoozy episode one and also works as both an appealing structure for the season to build upon and also an enjoyable one-off tale in its very own right.
Nonetheless, storytelling is still resolving in for the lengthy haul. Just like Clementine, we are still being familiar with this new group of survivors that she talked to in episode one. There isn't any easy empathy for the plight of this group. Still, characters are created a lot more extensively right here.
Expecting Rebecca is no longer a one-note misanthrope. Nick isn't simply a teenager rebelling against whatever you've obtained. Luke looks like he could become a reliable friend, or even something of a younger Lee substitute. Alvin and also Carlos are no more wallflowers.
Only Sarah stays the exact same, and also her childish perspective is expanded upon in a couple of scenes that make it clear she had troubles long before the "heck is complete, dead will certainly walk the planet" stuff dropped.
Also much better, the situation is tackling a personality of its own, and also a cloud of secret as well as dread hovers behind-the-scenes of every little thing. Anxiety of other people and constantly taking account of where you are and how much you can securely let your guard down with unfamiliar people have been major styles in the Walking Dead game series, yet right here, whatever goes into overdrive.
Clem is entirely on her own, removed from every one of the assistance she had throughout the very first season and also also during the start of the last episode when she was still traveling with Christa. Her isolation is underlined even further when she satisfies what should be an old buddy, only to discover that this former friend is no longer the same person that she recognized.
(Additionally, watch out for the appearance of some other old colleagues from the 400 Days episode launched as a stand-alone installation last summer season.).